Hi, I'm Katie Lockwood
A Southern California based artist who loves environmental storytelling and video games.
I also enjoy writing and world building, along with designing original characters.♡
I also enjoy writing and world building, along with designing original characters.♡
Work Experience
REMOTE ASSISTANT ART LEAD & 3D ENVIRONMENT ARTIST
Saxon Software - 2023-CURRENT
▸Sketching up level design concepts
▸Modeling and set dressing environments and assets
▸Creating texture assets for environments
▸Managing the asset production pipeline and assigning prop assets to other artists
REMOTE SUBCONTRACTOR
SolarPowered Games - 2018-2021
▸3d Asset modeling and prop animation for pixel animation & trailer rotoscoping
REMOTE ASSISTANT ART LEAD & 3D ENVIRONMENT ARTIST
Saxon Software - 2023-CURRENT
▸Sketching up level design concepts
▸Modeling and set dressing environments and assets
▸Creating texture assets for environments
▸Managing the asset production pipeline and assigning prop assets to other artists
REMOTE SUBCONTRACTOR
SolarPowered Games - 2018-2021
▸3d Asset modeling and prop animation for pixel animation & trailer rotoscoping
Education
▸Bachelor of Science in Animation and Visual Effects - The Los Angeles Film School - 2014-2017
▸With an additional background in Studio Arts - Cuesta College - 2011-2014
Skills
▸Asset modeling (based on concept or off script), texturing, lighting and level layout.
▸Additional skills with drawing, animation, and understanding of composition and design.
▸Proficient in Maya, Photoshop, Unreal Engine 4, Blender, Substance Painter, and Zbrush.
▸Practiced in version control and project management programs.
▸Improvise. Adapt. Overcome.
▸Bachelor of Science in Animation and Visual Effects - The Los Angeles Film School - 2014-2017
▸With an additional background in Studio Arts - Cuesta College - 2011-2014
Skills
▸Asset modeling (based on concept or off script), texturing, lighting and level layout.
▸Additional skills with drawing, animation, and understanding of composition and design.
▸Proficient in Maya, Photoshop, Unreal Engine 4, Blender, Substance Painter, and Zbrush.
▸Practiced in version control and project management programs.
▸Improvise. Adapt. Overcome.