ICE CREAM VENDING MACHINE 
-Created with Blender Vending Machine
-Unwrapped in Maya Textures and Shaders created in Blender, Photoshop, and Substance Painter 

-Rendered in Blender with Eevee
Bloodborne Sickroom
Based on the concept art of Bloodborne Sickroom, Kouichirou Harada
-Assets modeled with Maya and unwrapped with Maya & Roadkill
-Textures made with Substance Painter
-Lighting and setup of the environment done in UE4
-Finishing touches with Photoshop

Audio: Eric Brosius (Thief: The Dark Project)

halo 4 - cryogenics section
Based on the concept art and in-game build of Forward Unto Dawn Cryo Chamber (Halo 4), Paul Pepera
-Assets modeled with Maya
-Textures made with Photoshop
-Lighting and environment built in UE4
-Final touches with Photoshop
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